I graduated from the Faculty of Mechatronics Engineering, then followed my passion to become a 3D artist. I can work with both polygon modeling softwares (Zbrush, Maya, 3DMax) and CAD modeling softwares (Solidworks). I can use common 3D game software such as Maya, Substance Painter, Zbrush, Photoshop... and I can learn new software pretty quickly if necessary. My strength and also my favorite is working with realistic projects related to mechanics, physics, and logic.
At present, I'm responsible for quality controlling, workflow creating and team managing of 3D game outsourcing projects. I can work independently, and otherwise, I’m always ready to join any project which requires general skills, teamwork spirits, and communication with others departments and also clients.
I like playing games and making games in my free time (for small projects, I'm both a 3D artist and in some mean, a game designer - creative consultant).