Lâm Phùng
Lâm Phùng
3D Artist
HCM city, Vietnam

Summary

I graduated from the Faculty of Mechatronics Engineering, then followed my passion to become a 3D artist. I can work with both polygon modeling softwares (Zbrush, Maya, 3DMax) and CAD modeling softwares (Solidworks). I can use common 3D game software such as Maya, Substance Painter, Zbrush, Photoshop... and I can learn new software pretty quickly if necessary. My strength and also my favorite is working with realistic projects related to mechanics, physics, and logic.

At present, I'm responsible for quality controlling, workflow creating and team managing of 3D game outsourcing projects. I can work independently, and otherwise, I’m always ready to join any project which requires general skills, teamwork spirits, and communication with others departments and also clients.

I like playing games and making games in my free time (for small projects, I'm both a 3D artist and in some mean, a game designer - creative consultant).

Skills

3D ModelingDigital SculptingTexturingShadersUser Interface Design

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
SolidWorks
SolidWorks
Substance 3D Painter
Substance 3D Painter